3D Animator
I create character, creature, and environment concept art. I’m proficient in Photoshop and make use of 3D modeling programs to expedite workflows.
I specialize in animating in Maya and have great knowledge using the 12 Principles of Animation. I am efficient at Maya’s various tools such as the graph editor and animation layers, and I am familiar with the exportation process of these animations into game engines like UE5.
I specialize in creating rigs for characters and creatures with IK/FK setups, blend shapes, and facial controls.
I create character, creature, and environment concept art. I’m proficient in Photoshop and make use of 3D modeling programs to expedite workflows.